Crystals can be placed into slots on Weapons and Armor to provide them with certain bonuses. There are 8 kinds of crystals, and each crystal has 7 different levels, for a total of 56 crystals.
In all cases you can combine 3 crystals of a level to create a single crystal of the next level (which is a lower number, not a higher one).
All Crystals are dropped randomly from monsters. You can also gain crystals of a particular color from Kremlin's Crystal Vaults.
There are really two different "groups" of Crystals. The Elementals and the Stats. The Elementals all do damage of the element if slotted in a weapon, and provide resistance if slotted in armor. They all have the same effect at each level
- Red Crystals - Fire damage / resistance
- Blue Crystals - Water damage / resistance
- Green Crystals - Air damage / resistance
- Yellow Crystals - Earth damage / resistance
Level | Weapon Effect (damage) | Armor Effect (resist) |
---|---|---|
7 | 22 | 2 |
6 | 33 | 4 |
5 | 50 | 6 |
4 | 74 | 8 |
3 | 110 | 11 |
2 | 165 | 15 |
1 | 300 | 25 |
The Stat crystals raise stats if in armor, and have varying effects in weapons. They each have their own level table.
Level | Weapon Effect (HP Stolen / hit) | Armor Effect (DEX) |
---|---|---|
7 | 4 | 2 |
6 | 5 | 3 |
5 | 7 | 5 |
4 | 8 | 7 |
3 | 10 | 9 |
2 | 11 | 12 |
1 | 15 | 20 |
+20 DEX = +2.5% CRIT rate & + Two Weapon DMG
Level | Weapon Effect (MP Stolen / hit) | Armor Effect (INT) |
---|---|---|
7 | 4 | 2 |
6 | 5 | 4 |
5 | 6 | 7 |
4 | 7 | 10 |
3 | 8 | 13 |
2 | 9 | 16 |
1 | 12 | 25 |
+25 INT = +50 MP & +2.5 Skill Damage & + Wand/Staff DMG
Level | Weapon Effect (Increase XP) | Armor Effect (VIT) |
---|---|---|
7 | 10% | 2 |
6 | 12% | 3 |
5 | 15% | 5 |
4 | 17% | 7 |
3 | 20% | 9 |
2 | 22% | 12 |
1 | 28% | 20 |
+20 VIT = +160 HP & +10 DEF
Level | Weapon Effect (Increase Gold) | Armor Effect (STR) |
---|---|---|
7 | 10% | 1 |
6 | 15% | 2 |
5 | 20% | 3 |
4 | 25% | 5 |
3 | 30% | 7 |
2 | 35% | 10 |
1 | 50% | 18 |
+18 STR = +6% CRIT DMG & + Single Weapon DMG