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Crystals can be placed into slots on Weapons and Armor to provide them with certain bonuses. There are 8 kinds of crystals, and each crystal has 7 different levels, for a total of 56 crystals.

In all cases you can combine 3 crystals of a level to create a single crystal of the next level (which is a lower number, not a higher one).

All Crystals are dropped randomly from monsters. You can also gain crystals of a particular color from Kremlin's Crystal Vaults.

There are really two different "groups" of Crystals. The Elementals and the Stats. The Elementals all do damage of the element if slotted in a weapon, and provide resistance if slotted in armor. They all have the same effect at each level

  • Red Crystals - Fire damage / resistance
  • Blue Crystals - Water damage / resistance
  • Green Crystals - Air damage / resistance
  • Yellow Crystals - Earth damage / resistance
Elemental Crystals
Level Weapon Effect (damage) Armor Effect (resist)
7 22 2
6 33 4
5 50 6
4 74 8
3 110 11
2 165 15
1 300 25


The Stat crystals raise stats if in armor, and have varying effects in weapons. They each have their own level table.

Pink Diamond
Level Weapon Effect (HP Stolen / hit) Armor Effect (DEX)
7 4 2
6 5 3
5 7 5
4 8 7
3 10 9
2 11 12
1 15 20

+20 DEX = +2.5% CRIT rate & + Two Weapon DMG

Diamond
Level Weapon Effect (MP Stolen / hit) Armor Effect (INT)
7 4 2
6 5 4
5 6 7
4 7 10
3 8 13
2 9 16
1 12 25

+25 INT = +50 MP & +2.5 Skill Damage & + Wand/Staff DMG

Amber
Level Weapon Effect (Increase XP) Armor Effect (VIT)
7 10% 2
6 12% 3
5 15% 5
4 17% 7
3 20% 9
2 22% 12
1 28% 20

+20 VIT = +160 HP & +10 DEF

Brown Soul
Level Weapon Effect (Increase Gold) Armor Effect (STR)
7 10% 1
6 15% 2
5 20% 3
4 25% 5
3 30% 7
2 35% 10
1 50% 18

+18 STR = +6% CRIT DMG & + Single Weapon DMG

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